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/******************************************************************************
* Copyright (C) Leap Motion, Inc. 2011-2018. *
* Leap Motion proprietary and confidential. *
* *
* Use subject to the terms of the Leap Motion SDK Agreement available at *
* https://developer.leapmotion.com/sdk_agreement, or another agreement *
* between Leap Motion and you, your company or other organization. *
******************************************************************************/
using Leap.Unity.Interaction;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Leap.Unity.Examples {
[AddComponentMenu("")]
[RequireComponent(typeof(InteractionBehaviour))]
public class SimpleInteractionEmission : MonoBehaviour {
public Color nonPrimaryHoverEmission = Color.black;
public Color primaryHoverEmission = Color.white;
private Material _material;
private int _emissionColorId;
private InteractionBehaviour _intObj;
private Color _targetColor;
void Start() {
var renderer = GetComponentInChildren<Renderer>();
if (renderer != null) {
_material = renderer.material;
_emissionColorId = Shader.PropertyToID("_EmissionColor");
}
_intObj = GetComponent<InteractionBehaviour>();
}
void Update() {
_targetColor = nonPrimaryHoverEmission;
if (_intObj.isPrimaryHovered) {
_targetColor = primaryHoverEmission;
}
_material.SetColor(_emissionColorId, Color.Lerp(_material.GetColor(_emissionColorId), _targetColor, 20F * Time.deltaTime));
}
}
}
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