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/******************************************************************************
* Copyright (C) Leap Motion, Inc. 2011-2018. *
* Leap Motion proprietary and confidential. *
* *
* Use subject to the terms of the Leap Motion SDK Agreement available at *
* https://developer.leapmotion.com/sdk_agreement, or another agreement *
* between Leap Motion and you, your company or other organization. *
******************************************************************************/
using Leap.Unity;
using Leap.Unity.Attachments;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Leap.Unity.Attachments {
public class AttachmentHandEnableDisable : MonoBehaviour {
public AttachmentHand attachmentHand;
void Update() {
// Deactivation trigger
if (!attachmentHand.isTracked && attachmentHand.gameObject.activeSelf) {
attachmentHand.gameObject.SetActive(false);
}
// Reactivation trigger
if (attachmentHand.isTracked && !attachmentHand.gameObject.activeSelf) {
attachmentHand.gameObject.SetActive(true);
}
}
}
}