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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using Leap.Unity;
[CustomEditor(typeof(TabBarController))]
public class TabBarControllerEditor : CustomEditorBase<TabBarController> {
protected override void OnEnable() {
base.OnEnable();
specifyCustomDecorator("_localOffsetFromTab", drawSetLocalOffsetButton);
}
private void drawSetLocalOffsetButton(SerializedProperty property) {
if (GUILayout.Button("Set Local Offset to Local Position")) {
target.SetLocalOffsetToCurrentPosition();
}
if (GUILayout.Button("Set Local Position to Local Offset")) {
target.SetLocalPositionToLocalOffset();
}
}
}