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using System.Collections.Generic;
using UnityEngine;
namespace Leap.Unity.Animation {
[System.Serializable]
public struct SwitchCollection {
[SerializeField]
private MonoBehaviour[] _switches;
public ImplementingBehaviours<IPropertySwitch> switches {
get {
return ImplementingBehaviours<IPropertySwitch>.FromMonoBehaviours(_switches);
}
}
}
}