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using UnityEditor;
namespace Leap.Unity.Animation {
[CustomEditor(typeof(ScaleSwitch), editorForChildClasses: true)]
public class ScaleSwitchEditor : SwitchEditorBase<ScaleSwitch> {
protected override void OnEnable() {
base.OnEnable();
specifyConditionalDrawing("nonUniformScale",
"xScaleCurve",
"yScaleCurve",
"zScaleCurve");
}
}
}