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using Leap.Unity.Attributes;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
namespace Leap.Unity.MeshGen {
public class RoundedRectGenerator : MeshGenerator {
[MinValue(0)]
public Vector3 extents = new Vector3(1F, 1F, 0.5F);
[MinValue(0)]
public float cornerRadius = 0.2F;
[MinValue(0)]
public int cornerDivisions = 5;
public bool withBack = true;
public override void Generate(Mesh mesh) {
Generators.GenerateRoundedRectPrism(mesh,
extents,
cornerRadius, cornerDivisions,
withBack);
}
}
}