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using Leap.Unity.Infix;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Leap.Unity.Geometry {
/// <summary>
/// A transformless Plane defined by a position and normal vector.
/// </summary>
public struct LocalPlane {
public Vector3 position;
public Vector3 normal;
public LocalPlane(Vector3 position, Vector3 normal) {
this.position = position;
this.normal = normal;
}
}
public static class LocalPlaneExtensions {
/// <summary>
/// Returns a transformless LocalPlane corresponding to the world-space plane of this
/// Rect.
/// </summary>
public static LocalPlane ToWorldPlane(this Rect rect) {
var pose = rect.pose;
return new LocalPlane(pose.position, pose.rotation * Rect.PLANE_NORMAL);
}
/// <summary>
/// Returns a transformless LocalPlane corresponding to the local-space plane of this
/// Rect.
/// </summary>
public static LocalPlane ToLocalPlane(this Rect rect) {
var pose = rect.pose;
return new LocalPlane(Vector3.zero, Rect.PLANE_NORMAL);
}
}
}