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using Leap.Unity.Attributes;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Leap.Unity.Streams {
public class PoseStreamTransformFollower : MonoBehaviour, IStreamReceiver<Pose> {
public virtual void Open() {
}
public virtual void Receive(Pose data) {
transform.SetPose(data);
}
public virtual void Close() {
}
}
}