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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Leap.Unity.PhysicalInterfaces {
public class ChildSequenceProvider : MonoBehaviour, IGameObjectSequenceProvider {
public GameObject this[int idx] {
get { return this.transform.GetChild(idx).gameObject; }
}
public int Count {
get {
return this.transform.childCount;
}
}
}
}