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using UnityEngine;
public class UpdateSkinnedMeshOnly : MonoBehaviour {
public SkinnedMeshRenderer trueVolumetricHandRenderer;
protected virtual void Start() {
if (trueVolumetricHandRenderer == null) {
trueVolumetricHandRenderer = GetComponent<SkinnedMeshRenderer>();
}
}
void Update() { trueVolumetricHandRenderer.enabled = true; }
void OnWillRenderObject() { trueVolumetricHandRenderer.enabled = false; }
}
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