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using UnityEditor;
using UnityEngine;
namespace Leap.Unity.Animation {
[CustomEditor(typeof(ObjectSwitch), editorForChildClasses: true)]
public class ObjectSwitchEditor : SwitchEditorBase<ObjectSwitch> {
protected override void OnEnable() {
base.OnEnable();
}
public override void OnInspectorGUI() {
base.OnInspectorGUI();
refreshSwitches();
drawAttachedSwitches();
}
private void refreshSwitches() {
foreach (var target in targets) {
target.RefreshSwitches();
}
}
private void drawAttachedSwitches() {
EditorGUILayout.Space();
EditorGUILayout.LabelField("Attached Switches",
EditorStyles.boldLabel);
EditorGUILayout.BeginVertical();
foreach (var switchComponent in target.switches) {
EditorGUILayout.LabelField(new GUIContent(switchComponent.GetType().Name));
}
EditorGUILayout.EndVertical();
}
}
}