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using UnityEngine;
using UnityEditor;
namespace Leap.Unity.Attachments {
[CanEditMultipleObjects]
[CustomEditor(typeof(FollowHandPoint))]
public class FollowHandPointEditor : CustomEditorBase<FollowHandPoint> {
protected override void OnEnable() {
base.OnEnable();
specifyConditionalDrawing("showAdvancedSettings",
"usePalmRotationForWrist");
}
}
}
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