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/******************************************************************************
* Copyright (C) Leap Motion, Inc. 2011-2018. *
* Leap Motion proprietary and confidential. *
* *
* Use subject to the terms of the Leap Motion SDK Agreement available at *
* https://developer.leapmotion.com/sdk_agreement, or another agreement *
* between Leap Motion and you, your company or other organization. *
******************************************************************************/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Leap.Unity.Examples {
[RequireComponent(typeof(Renderer))]
public class SimpleRendererUtil : MonoBehaviour {
public Color activationColor = Color.yellow;
private Renderer _renderer;
private Material _materialInstance;
private Color _originalColor;
void Start() {
_renderer = GetComponent<Renderer>();
_materialInstance = _renderer.material;
_originalColor = _materialInstance.color;
}
public void SetToActivationColor() {
_materialInstance.color = activationColor;
}
public void SetToOriginalColor() {
_materialInstance.color = _originalColor;
}
public void ShowRenderer() {
_renderer.enabled = true;
}
public void HideRenderer() {
_renderer.enabled = false;
}
}
}