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/******************************************************************************
* Copyright (C) Leap Motion, Inc. 2011-2018. *
* Leap Motion proprietary and confidential. *
* *
* Use subject to the terms of the Leap Motion SDK Agreement available at *
* https://developer.leapmotion.com/sdk_agreement, or another agreement *
* between Leap Motion and you, your company or other organization. *
******************************************************************************/
using System;
using UnityEngine;
namespace Leap.Unity.GraphicalRenderer.Tests {
public static class GraphicExtensions {
public static GraphicCallbackInfo.GraphicInfo OnAwake(this LeapGraphic graphic) {
return graphic.GetComponent<GraphicCallbackInfo>().awakeInfo;
}
public static GraphicCallbackInfo.GraphicInfo OnEnable(this LeapGraphic graphic) {
return graphic.GetComponent<GraphicCallbackInfo>().enableInfo;
}
public static GraphicCallbackInfo.GraphicInfo OnStart(this LeapGraphic graphic) {
return graphic.GetComponent<GraphicCallbackInfo>().startInfo;
}
}
public class GraphicCallbackInfo : MonoBehaviour {
public GraphicInfo awakeInfo, enableInfo, startInfo;
private void Awake() {
awakeInfo = new GraphicInfo(gameObject);
}
private void OnEnable() {
enableInfo = new GraphicInfo(gameObject);
}
private void Start() {
startInfo = new GraphicInfo(gameObject);
}
public struct GraphicInfo {
public readonly bool hasFired;
private bool _wasAttached;
private LeapGraphicGroup _attachedGroup;
public bool hasNotFired {
get {
return !hasFired;
}
}
public bool wasAttached {
get {
if (!hasFired) throw new Exception("Event has not fired yet.");
return _wasAttached;
}
}
public LeapGraphicGroup attachedGroup {
get {
if (!hasFired) throw new Exception("Event has not fired yet.");
return _attachedGroup;
}
}
public GraphicInfo(GameObject obj) {
var graphic = obj.GetComponent<LeapGraphic>();
hasFired = true;
_wasAttached = graphic.isAttachedToGroup;
_attachedGroup = graphic.attachedGroup;
}
}
}
}