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/******************************************************************************
* Copyright (C) Leap Motion, Inc. 2011-2018. *
* Leap Motion proprietary and confidential. *
* *
* Use subject to the terms of the Leap Motion SDK Agreement available at *
* https://developer.leapmotion.com/sdk_agreement, or another agreement *
* between Leap Motion and you, your company or other organization. *
******************************************************************************/
using System.Collections.Generic;
#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;
namespace Leap.Unity.Attributes {
/// <summary>
/// You can use this attribute to mark that an AnimationCurve can only have
/// values that fall within specific bounds. The user will be prevented from
/// entering a curve that lies outside of these bounds.
/// </summary>
public class CurveBoundsAttribute : CombinablePropertyAttribute, IFullPropertyDrawer {
public readonly Rect bounds;
public CurveBoundsAttribute(Rect bounds) {
this.bounds = bounds;
}
public CurveBoundsAttribute(float width, float height) {
bounds = new Rect(0, 0, width, height);
}
#if UNITY_EDITOR
public void DrawProperty(Rect rect, SerializedProperty property, GUIContent label) {
EditorGUI.CurveField(rect, property, Color.green, bounds);
}
public override IEnumerable<SerializedPropertyType> SupportedTypes {
get {
yield return SerializedPropertyType.AnimationCurve;
}
}
#endif
}
/// <summary>
/// You can use this attribute to mark that an AnimationCurve can only have values
/// that range from 0 to 1. The user will be prevented from entering a curve that
/// lies outside of these bounds.
/// </summary>
public class UnitCurveAttribute : CurveBoundsAttribute {
public UnitCurveAttribute() : base(new Rect(0, 0, 1, 1)) { }
}
}