Loading files
2046045a2This file is pinned to the selected release. Download the original to open it in your design tool.
using UnityEngine;
namespace Leap.Unity.Animation {
public interface ISpline<XType, dXType> {
float minT { get; }
float maxT { get; }
XType ValueAt(float t);
dXType DerivativeAt(float t);
void ValueAndDerivativeAt(float t, out XType value, out dXType deltaValuePerT);
}
}