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using Leap.Unity.Attributes;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
namespace Leap.Unity.MeshGen {
public class CubeFrameGenerator : MeshGenerator {
[MinValue(0f)]
public Vector2 frameSize = new Vector2(1f, 1f);
[MinValue(0)]
public float thickness = 0.2F;
public override void Generate(Mesh mesh) {
Generators.GenerateCubeFrame(mesh, frameSize, thickness);
}
}
}