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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Leap.Unity.PhysicalInterfaces {
public interface IAttachmentProvider {
///// <summary>
///// Gets the pose of whichever object is considered the "handle", or "base."
///// </summary>
//Pose GetHandlePose();
///// <summary>
///// Gets the pose of whichever object is considered "attached" to the handle.
///// </summary>
//Pose GetAttachmentPose();
/// <summary>
/// Gets the delta pose that transforms from the handle pose to the attachment pose.
/// </summary>
Pose GetHandleToAttachmentPose();
}
}
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