Loading files
This file is pinned to the selected release. Download the original to open it in your design tool.
using UnityEngine;
using UnityEditor;
public class ShapeConfigurationAsset
{
[MenuItem("Assets/Create/PointCloud/Shape Configuration")]
public static void CreateAsset ()
{
ShapeConfiguration asset = ScriptableObject.CreateInstance<ShapeConfiguration>();
ProjectWindowUtil.CreateAsset(asset, "New " + typeof(ShapeConfiguration).Name + ".asset");
}
}
fe72387c0This file is pinned to the selected release. Download the original to open it in your design tool.